I'll probably spend more text talking about what needs work rather than what we're getting right, so it might seem a little imbalanced but rest assured this alpha has really bolstered my confidence in where we're at and where to go (so it was easily worth it for that alone). So what did we learn? Some of you reading this may have played the alpha, but many may not have, so I'll give as much context as possible so this makes sense. The street scenes are good right now, but they will get even better with more props, bigger cities, and more unique locations. For obvious reasons we haven't been able to demo the game at any game shows as of late, and I personally find them really helpful to look at how folks are interacting with the game: So I'm really happy that our closed alpha mimicked this type of feedback pretty closely. We chose the relatively low number of 250 participants and the Go Testify service we worked with to get as much info as possible. We thought a smaller amount of more in-depth feedback and a close look at how players were interacting with the game would be the most beneficial. Initially, we wanted to have a slightly more open alpha, but given the stage of development the game is at right now we didn't want to be overwhelmed with feedback. Me booting up the cruncher to write another dev blog entry. We've learned a lot and there's so much to talk about that I thought it was probably time for another dev blog update. Hello everybody! I hope everybody is enjoying their summer we here on the Shadows team have almost finished collecting all the feedback and data gathered from our limited closed alpha at the time of writing. Be sure to wishlist on Steam, join our Discord or read previous dev blog entries here! A unique mix of procedural generation and hand-crafted design enables every room of every building to be explored. Shadows of Doubt is a detective stealth game set in a fully-simulated sci-fi metropolis! There's been a murder and it's up to you to solve it by any means necessary, with the condition that you keep a low profile.
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